Swarm: Containment Protocol
Swarm: Containment Protocol
Swarm: Containment Protocol is a fast-paced top-down arcade shooter where a containment drone must stop an outbreak of infected insects before the swarm grows out of control.
Infected bugs act as carriers that lay eggs throughout the arena. If the eggs are not destroyed in time, they hatch into new carriers and rapidly multiply the swarm. Your task is to eliminate both the bugs and their eggs while keeping the outbreak under control before the arena becomes overwhelmed.
As levels progress, new insect types appear, each introducing different movement patterns and pressure on the player. Quick reactions and constant movement are required to contain the infestation.
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Gameplay
Bugs act as carriers that reproduce by laying eggs.
If too many eggs remain in the arena, the swarm will rapidly expand and become harder to contain.
Destroy bugs and their eggs to keep the outbreak under control and survive each level.
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Controls
WASD — Move the drone
Mouse Click — Attack
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Developed during the Michigan State University's Game Design and Development program on Coursera, the project expands a provided framework with original gameplay systems, enemy behaviors, balancing, and progression implemented in Unity using C#.
| Updated | 3 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Berke Özkök |
| Genre | Shooter, Action, Survival |
| Made with | Unity |
| Tags | 2D, Arcade, Arena Shooter, Pixel Art, Top down shooter |
| AI Disclosure | AI Assisted, Code, Text |







